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Intermediate AI Software Engineer, Unreal Engine 5
Blackbird InteractiveIntermediate AI Software Engineer at Blackbird Interactive developing AI systems in Unreal Engine 5. Collaborating with design and animation for character behavior in gaming.
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
C++Unreal Engine 4Unreal Engine 5Behavior TreesEQSMassAIGASAI architecturefinite state machinespathfinding
Soft Skills
mentorshipcommunicationprototypingiteratingcross-functional feedbackcode reviewsproblem-solvingcollaborationclean coderesponsiveness
Tools & Technologies
PerforceGitdebugging toolsMassEntitycrowd simulation systemsAI performance profilingmemory optimizationframerate tuninggameplay systemscommercial title development
Certifications & Qualifications
BSc in Computer Sciencecollege diploma in software engineeringgame programming
Industry Keywords
AI systemsemergent behaviorstactical group behaviorsgameplayplaytest dataAI contributionsgame developmentsoftware engineeringgame programmingcommercial title
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Implement enemy and companion behavior, perception systems, decision-making trees, and high-level strategies using Behavior Trees, EQS, MassAI, and GAS.
- Design scalable, modular AI systems that support a range of enemy types, factions, and emergent behaviors across PC and console targets.
- Leverage UE5’s MassEntity and crowd simulation systems to support large-scale AI interactions and tactical group behaviors.
- Work closely with designers and animators to bring characters to life and ensure AI reacts believably and responsively in gameplay.
- Profile and tune AI performance across platforms; diagnose and fix bugs to meet framerate and memory targets.
- Participate in code reviews, provide mentorship to junior developers, and contribute to best practices in AI code and design.
- Stay on top of UE5 AI tech advancements, prototype new techniques, and share your findings through internal demos and discussions.
Requirements
What you’ll need- 3+ years of professional experience with C++ in Unreal Engine 4/5, with a focus on AI or gameplay systems.
- Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
- Have shipped at least one commercial title featuring substantial AI contributions.
- Have strong understanding of AI architecture, finite state machines, utility systems, pathfinding, and agent behaviors.
- Enjoy prototyping quickly and iterating based on playtest data and cross-functional feedback.
- Communicate clearly across disciplines and write clean, maintainable code.
- Are comfortable with Perforce, Git, or similar version control and modern debugging tools.
Benefits
Comp & perks- Flexible work arrangements