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Head of Production – Games
Glitch ProductionsHead of Production leading game initiatives at Glitch Productions. Responsible for building teams and production infrastructure for games based on Glitch’s IP.
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
game developmentproduction infrastructureversion controlasset pipelinesdocumentation processesQA processesproject management systemsmilestone trackingengine decisionsorg design
Soft Skills
team buildingleadershipcommunicationdecision makingrelationship managementcross-functional collaborationproblem solvingadaptabilitycultural alignmentstaffing strategy
Tools & Technologies
Steamconsolesmobile platformsproject management toolscommunication workflows
Industry Keywords
game studioproduction managementindie gamestransmedia IPentertainment propertiesresource-constrained productionhigh-performing teamsgame shippingstudio culturecreative stakeholders
About the role
Key responsibilities & impact- Own the full games studio operation end-to-end: structure, process, tooling, hiring, and delivery.
- Build production infrastructure from scratch, including pipelines, project management systems, tools, milestone tracking, and communication workflows.
- Lead and grow the team, hiring across engineering, design, art, QA, and production disciplines in alignment with project needs.
- Oversee day-to-day development on several active titles in planning, ensuring quality, timeline, and budget targets are met.
- Establish version control, asset pipelines, documentation and QA processes appropriate to the team's scale and engine choices.
- Work directly with the CEO to align production priorities, staffing plans, budgets, and delivery goals across the games portfolio.
- Establish a studio culture that reflects Glitch's values: skilled, kind, ambitious people doing work they're proud of.
- Manage relationships with external partners, publishers, platforms, and contractors as needed.
- Build and manage relationships with external platforms (Steam, consoles, mobile), publishers, contractors, and vendors.
- Report regularly on project health, resourcing gaps, risks, and milestones.
Requirements
What you’ll need- Proven track record shipping games in a senior leadership capacity, with responsibility for team building, production, staffing, budgeting, and delivery.
- Hands-on experience building studio infrastructure from early stages, not just inheriting mature pipelines.
- Strong understanding of both game development craft and the management side of running a studio.
- Strong command of engine and tooling decisions and the downstream hiring and pipeline implications they create.
- Experience making early org design calls: which roles to hire first, how to structure shared vs. siloed resources, and how to scale without over-hiring.
- Demonstrated ability to hire and retain great people and build high-performing teams.
- Comfortable operating with ambiguity and making sound decisions without established playbooks.
- Excellent communicator who can work cross-functionally with creative, commercial, and executive stakeholders.
- Deep passion for games and what GLITCH stands for.
- Nice to have Experience in studios adjacent to animation, film, or transmedia IP.
- Background shipping titles that originated from existing entertainment properties or fanbases.
- Familiarity with indie/mid-size team structures and resource-constrained production.
Benefits
Comp & perks- Full ownership and opportunity to build and lead the production for games at a studio with a globally recognised IP and a passionate fanbase.
- Direct line to the CEO and meaningful input into business strategy.
- Competitive salary and package commensurate with experience.
- Remote-friendly with flexibility on location.
- The chance to build something genuinely new, with the creative and commercial foundation already in place.